But let's stop with the preamble and get to the actual performance results.ġ080p 'ultra' testing - swipe left/right for additional charts. And third, the Turing architecture supports concurrent FP32 and INT calculations, which can boost performance another 10-30 percent over the Pascal GPUs (depending on the game and settings). First, the 1650 has more memory bandwidth and CUDA cores compared with the 1050/1050 Ti. The performance improvement comes from several changes. Given the specs, it should also be about 25-30 percent faster than the GTX 1050 Ti, but that also means it's likely slower than the GTX 1060 models. Nvidia claims the GTX 1650 will be up to twice as fast as a GTX 950 and 50 percent faster than the GTX 1050, and that's probably a fair estimate, especially since both of those cards only have 2GB VRAM. They require more power than the 1650, but any PSU with the required 6-pin connector should more than suffice. However, if you want something faster than a base GTX 1650, you should probably look at the GTX 1660 or AMD's RX 570/580, or even a previous generation GTX 1060. It also has 32 ROPs (Render Outputs).įactory overclocked models like the Asus and MSI cards I'm using for testing of course cost more than the base models. Four active memory controllers on a 128-bit bus gives it 128GB/s of bandwidth, slightly more than the GTX 1050 Ti. The result is a die size that's about a third lower than the TU116, with 4.7 billion transistors.Īs expected, the GTX 1650 has 4GB of GDDR5, clocked at 8GT/s-the same speed as the GTX 1660 as well as the previous generation GTX 1060 cards. It's still built using TSMC's 12nm lithography, leaving 7nm for AMD's Radeon VII for now. The key differences relative to the 1660 line are in the memory configuration and number of SMs (Streaming Multiprocessors), which in turn determines the number of CUDA cores, texture units, and ROPs. The GTX 1650 uses a new TU117 GPU, which is a smaller and thus less expensive variant of the TU116 that powers the GTX 16 Ti cards.
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